BlazBlue: Continuum Shift

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BlazBlue: Continuum Shift

Postby Rocky Trigger » Fri Jul 23, 2010 4:52 pm

Official Japanese site
Wikipedia article

I'm not very good at fighting games, but I love it when they're done in this style. My local GameStop is going to do a midnight release alongside Starcraft II. Anyone else getting this?
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Re: BlazBlue: Continuum Shift

Postby Shana » Mon Jul 26, 2010 12:00 am

I am going to get it for PS3 and 360. :]
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Re: BlazBlue: Continuum Shift

Postby iKARIYA » Mon Jul 26, 2010 8:49 am

I'm not too hot at fighting games either (stopped playing them due to massive aggro/rage stockpiling), but Starcraft 2 is coming out. Starcraft 2. Need I say more? xD

Back on topic, however, I love Blazblue art. Character designs are nice, though I like Guilty Gear a bit more. Gameplay is cool, slightly different than the norm. If Ihad extra money put aside, I'd consider picking up a copy.
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Re: BlazBlue: Continuum Shift

Postby abunai59 » Tue Jul 27, 2010 12:28 am

iKARIYA wrote:...Starcraft 2. Need I say more? xD

off-topically,
my friends all went to the midnight premier, but it's not as cool anymore cuz we actually can stay up late now whenever we want to so...
not as satisfying :(
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Re: BlazBlue: Continuum Shift

Postby iKARIYA » Fri Aug 06, 2010 4:03 pm

abunai59 wrote:off-topically,
my friends all went to the midnight premier, but it's not as cool anymore cuz we actually can stay up late now whenever we want to so...
not as satisfying :(

It doesn't carry the same crazy anticipation anymore. Despite, I tend to get games on midnight releases anyway to be able to play it before anyone else. xD
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Re: BlazBlue: Continuum Shift

Postby Rocky Trigger » Sun Aug 08, 2010 6:46 pm

Got Makoto Nanaya a few days ago. She's fuuuuun...

Also, anyone got any of the new system voices? They're so expensive, so I only want the ones I'll really like.
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Sat Nov 13, 2010 9:08 am

Do they have the first blazblue announcer in the system voices? I'd pay for that one.

Valkenhayn is already out for PS3, but supposedly due to encoding issues it's been delayed for the 360...Should be out by the release of BB:CS in Europe.

As for Platinum the Trinity, more information will be announced...hopefully. And, hopefully they will be released as a three pack for maybe $20. Buying individuals is total rip off. Even if you get that...what is it...50 GS for 360 and 3 trophies for PS3? I don't know....but it's times like this I wish I had a PS3 just to get some DLC. Oh, and for the system patches, when you see ver 1.02, then Valkenhayn should be out soon. The patches are the data for the DLC, when you buy the characters it just unlocks them. Sort of like buying the unlimiteds.
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Re: BlazBlue: Continuum Shift

Postby ren-tan » Wed Nov 17, 2010 3:31 pm

they nerfed rachel so hard. :p
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Wed Nov 17, 2010 8:42 pm

no way man, Rachel is now spamtastic, along with Jin and Hazama. Arakune got nerfed, with his three drives to curse. Then again who uses Arakune? He's a total computer character.
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Re: BlazBlue: Continuum Shift

Postby Yasha » Sun Nov 21, 2010 2:50 pm

Above poster had better be trolling.

And I'm sad now; CS2 make both my mains look like s*** tier.

And also, CS2 OP released:
http://www.youtube.com/watch?v=lYMe6d3yZp4
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Sun Nov 21, 2010 3:32 pm

Isn't Continuum shift 2 just going to be a title update for the console versions?

And no, I was not trolling, that's just my honest opinion. Arakune's curse does last longer but you can't combo into another curse so easily...and I think everybody knows Hazama and Jin can be very spamtastic...
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Re: BlazBlue: Continuum Shift

Postby Yasha » Mon Nov 22, 2010 10:52 am

CS2 is CS with the balance patches and the 3 DLCs already in it. Iirc, that OP is just for the arcade version, and the actual content is, as you said, an addition to the console version.

And I dunno, there are about five combos into guaranteed single curse, and there's some pretty decent oki on half of them. Double 2D can only be escaped if you IB, and a single blocked 2D is worth about 2/3 of a curse that hits. Not to mention he gets the best pressure/mixup in the game PERIOD when he gets curse mode. His CS version is more or less a shadow of what he was in CT, trading his abilities/setups in non-curse mode for a colossally gay curse mode.

And Jin sucks. His pressure is more full of holes than swiss cheese and most of his damage comes from BnBs that involve using meter.

But yeah, Hazama is good, whatever. :V
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Mon Nov 22, 2010 11:35 am

Well I main Jin (ainospam! most of the time...), and yea, if you rush in and you miss the hit, you're pretty screwed. All of Jin's base combos revolve around 6C to 2D, but if you can get the fatal counter, it can do a nice 5000 damage, provided you have 25 heat. The worst part about Jin is probably his corner escapes...Rehhyou is way risky, so I try to use Fubuki or Sekkajin to get out of corners, but Fubuki is a high...so doesn't help, and Sekkajin is to easily countered...so...Jin sucks against Makoto and Tsubaki...and Jin's corner combos really sucks...actually...Jin's really bad against most everyone...except maybe Hakumen and Tager...

Yea, Jin sucks...
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Re: BlazBlue: Continuum Shift

Postby DrunkenSin » Sun Nov 28, 2010 7:08 am

Love the game but I'm no expert at it. I mostly use Ragna as my main.
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Re: BlazBlue: Continuum Shift

Postby Yasha » Sun Nov 28, 2010 12:42 pm

Eh, Jin got blasted with the buff nuke (derp air unblockable 5C, 6A frame buff etc) so he'll be (more than) viable again.

As for me... *watches as Ragna keeps Blood Kain and loses everything else* ~_~

Also, I've been wanting to play some more CS but the only time I get a non laggy match is if I play with another Hawaii player. (1% of online BB players :V) GT: SoulSeizures, throw an FL my way. :)
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Sun Dec 12, 2010 11:01 am

all right! Valkenhayn is finally DLC for 360! and it's (sorta) half off!

Still waiting on trinity though...and I wonder if there'll be a pack with all three. Don't wanna spend $7 on makoto (but I'll gladly spend $4 on Valkenhayn).

Yeah, I get some laggy matches too, but only if it's farther away than California (I can usually get 1-2 with them)...but lately I've had to settle for the half second lag (I LOVE MY FASTER INTERNET) because I haven't caught too many matches. Wait, so what's happened with Ragna? I expected some sort of failed attempt to balance him, but not until the next Blazblue installment.

Wait...another unblockable for Jin? ALL RIGHT, MOAR CHANCE FOR COMBO LOOPS
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Re: BlazBlue: Continuum Shift

Postby SolarisFlame » Wed Jun 08, 2011 9:25 pm

Bump~

Too much talk of the game itself in the BB cosplay thread. xD better place to dicuss it.

So, who does everyone play? Am I the one lonely Mu main on this island? :3
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Re: BlazBlue: Continuum Shift

Postby Yuu Hirasawa » Wed Jun 08, 2011 11:56 pm

I rarely play online, since I've had bad experiences with move spammers. However, I usually main Tsubaki or Rachel.
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Re: BlazBlue: Continuum Shift

Postby kyon » Thu Jun 09, 2011 12:43 am

Wow, phoenix down'd by the CS2 patch lol. Since Bang got hit with the nerf bat, he's now playable to me. I don't feel bad about winning now. >_>
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Thu Jun 09, 2011 7:41 am

Yuu Hirasawa wrote:I rarely play online, since I've had bad experiences with move spammers. However, I usually main Tsubaki or Rachel.


Bad experiences with move spammers and main tsubaki? eh?? (combo string, B>B>2B>B>C>C>236D loop). Unless you're a 6C>C>8>j.C>8>j.C>j.C person...but still, those are tsubaki's only applicable combos they teach you IMO. Not bashing...just confused. Unless you get fireball spammed, but most (MOST) people don't do that.

kyon wrote:Wow, phoenix down'd by the CS2 patch lol. Since Bang got hit with the nerf bat, he's now playable to me. I don't feel bad about winning now. >_>


Everybody got nerfed except rachel and trollzama it feels like. The throw frame buffer killed everyones combos. But yeah, Bang isn't so uberly powerful if he locks you into a corner.

SolarisFlame wrote:So, who does everyone play? Am I the one lonely Mu main on this island? :3


One of my friends mains Mu (sorta). He's a much better Noel, but he likes Mu's astral so he decided to main her. As for me, I don't really like using zoners all that much. They're kind of...well, boring. Keeping them at a distance, then if they get close, running away...they remind me of Ryu. Curse you Ryu. And your shakunetsu too.
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Re: BlazBlue: Continuum Shift

Postby Yuu Hirasawa » Thu Jun 09, 2011 9:17 am

fyyhr wrote:Bad experiences with move spammers and main tsubaki? eh?? (combo string, B>B>2B>B>C>C>236D loop). Unless you're a 6C>C>8>j.C>8>j.C>j.C person...but still, those are tsubaki's only applicable combos they teach you IMO. Not bashing...just confused. Unless you get fireball spammed, but most (MOST) people don't do that.


Sorry. ^^; I've got so little experience in online play that I don't know how to span anybody with Tsubaki. I've played like maybe 5 matches tops. I usually just play on my console with friends. I got spammed by a Jin that kept using the spinny kick thing when you press medium attack? XD See, I don't even know how to describe it.
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Re: BlazBlue: Continuum Shift

Postby xero41 » Thu Jun 09, 2011 1:17 pm

SolarisFlame wrote:Bump~

Too much talk of the game itself in the BB cosplay thread. xD better place to dicuss it.

So, who does everyone play? Am I the one lonely Mu main on this island? :3


I Main both Noel and Mu but still getting better with them -3- though mainly been using Mu more shes fun :3
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Re: BlazBlue: Continuum Shift

Postby SolarisFlame » Thu Jun 09, 2011 1:30 pm

fyyhr wrote:One of my friends mains Mu (sorta). He's a much better Noel, but he likes Mu's astral so he decided to main her. As for me, I don't really like using zoners all that much. They're kind of...well, boring. Keeping them at a distance, then if they get close, running away...they remind me of Ryu. Curse you Ryu. And your shakunetsu too.


Mu isn't like Lambda when it comes to zoning though. She's more spacing and okiezeme than zoning. Controlling space and momentum and such, not so much just trying to run away. She doesn't combo off her "zoning" with D swords like Lambda. Her drive is usually more about protection and setups than actually attacking. Her actual combos don't really focus as much on her drive like Lambda's. Unlike Lam she can do some close up pressure.I agree with you on the fact that pure zoners are kinda dull. I mained Nu in CT only because no one else appealed to me. (Then found out she was lolbroken) then accordingly, switched to Lambda in CS but it got old far too fast. Then I played Mu and there was no turning back for me. :D
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Thu Jun 09, 2011 3:13 pm

Yuu Hirasawa wrote:Sorry. ^^; I've got so little experience in online play that I don't know how to span anybody with Tsubaki. I've played like maybe 5 matches tops. I usually just play on my console with friends. I got spammed by a Jin that kept using the spinny kick thing when you press medium attack? XD See, I don't even know how to describe it.


Jin's 6B? The advancing turn kick? I can see how you can get crossed up by that. Since it's a sort of jumping move, you can't hit low on that, and it has a REALLY awkward move execution time, along with his 6D. I can almost always score a counter with it after a windmill (A>B>C>D) pressure. If you keep getting countered by the same move, do a wake up/reversal dragon punch. Tsubaki has some pretty nice combo ops after a 623C/D. Wake up dragon punches are also really useful in endgame if you hardly did it. Your opponent probably won't respect it after halfway through and try to pressure as soon as you recover. Wake up grabs are also good, but after the CSII patch, I find that they're only good if your close to the edge since most throws will wall bounce allowing a combo reset without a rapid cancel.

SolarisFlame wrote:Mu isn't like Lambda when it comes to zoning though. She's more spacing and okiezeme than zoning. Controlling space and momentum and such, not so much just trying to run away.


True, Mu is more knockback combo based than just anticipating jumps. I haven't run into many people that okizeme with Mu, unless that's just spamming drive after a combo string. In which case, everybody I've run into does it -_-;. I also find she's heavily relient on wallbounces (haha, 6C, with your awkward hit box), so if I can lock her into a corner, it's relatively easy to keep my momentum even after a reversal.
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Re: BlazBlue: Continuum Shift

Postby SolarisFlame » Thu Jun 09, 2011 4:05 pm

fyyhr wrote:True, Mu is more knockback combo based than just anticipating jumps. I haven't run into many people that okizeme with Mu, unless that's just spamming drive after a combo string. In which case, everybody I've run into does it -_-;. I also find she's heavily relient on wallbounces (haha, 6C, with your awkward hit box), so if I can lock her into a corner, it's relatively easy to keep my momentum even after a reversal.


Then you haven't run into anyone that knows how to use her very well haha. xD And yes, she uses 6C and 63214C a lot in CS2, but only in combos. 6C is mega unsafe to use empty because it's recovery is really shitty. (Unless you yomi dat sh*t, FC 6C for big damage yo! If you get em while near the corner thats 9k. >3) Otherwise they're not really something any Mu player should be using empty. The better options are 2A 2B and 5B. Slightly less so would be 6B, 5C, 2C and 3C, but usually more towards the end of pressure strings to be far enough away to be safe. 6B is pretty punishable and you have to make sure they're not expecting it.

But yeah, Mu is all about momentum. If she catches you, it'll be hard to catch her. BUT, If you manage to catch her early it's hard for her to gain back momentum, and Mu NEVER wants her back to the wall. It's the absolute worst place for her to be, as she has very few options to get out. Her reversal is good when conditioned, but it's easily baitable, and her CA is okay, but only against some characters. She mostly should hope she has a burst stock in this situation.

If you're playing Mu's who set up steins randomly after knockbacks, they definitely have no idea how to use her correctly. No stein should be random. She's a very difficult character to use effectively though, and most don't like taking the time I guess. Because of all her varied setups, and the fact that she has to approach a lot of her matchups with different stuff. Her okizeme isn't just spamming steins, you have to set em up right otherwise they're useless and can actually hinder her with improper placement. They need to make use of stuff other then just the pressing D for steins. 236D and 214D exist for a reason. They also forget about 236A, which in CS2 is an amazing tool for her.
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Thu Jun 09, 2011 5:17 pm

Main: Jin
Sub: Tsubaki

No more trying to keep on topic in the cosplay thread.
...but I like how Skye on Dustloop described the "anybody vs. Mu" matchup: "catch the laser shooting rabbit"....>>;;
Habaya all day. Not as useless as it was in CS1 >>;;
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Re: BlazBlue: Continuum Shift

Postby SolarisFlame » Thu Jun 09, 2011 5:33 pm

Mu ish not a rabbit~! :3
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Thu Jun 09, 2011 6:21 pm

SolarisFlame wrote:Mu ish not a rabbit~! :3


Mu=Noel=Rabbit. seeeeeeeeeeeeeeeeeeeeeeeee? XD

oh, spoiler alert for those who didn't know that...too late, but eh.

My Hakumen PSR has surpassed my Jin PSR!! I have now concluded PSR is BULLMORE. I suspected when my PSR with tager passed my PSR with Jin, but now I'm sure!

I think I'll try to main Hakumen and sub Jin and Tager...Hakumen didn't get changed too much, and his Yukikaze only activates after it catches making it waaayyy easier to hit. Plus it's fun to space with him. j.C camping! XD
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Thu Jun 09, 2011 6:38 pm

I wanted to (and still want to eventually) learn Hakumen...sub status though, probably won't replace Jin.
Jin and friends~

Team j.C GO~!
(and in Tsubaki's case j.CC)
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Mon Jun 20, 2011 2:09 am

Don't know if anyone is interested but....
Mystic D (plays Tao, go look him up), Solaris and I are planning to try and arrange casuals while Mystic is still in HI...trying to make it a regular thing.

If anyone's interested I'll post more info.
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Sat Jul 30, 2011 1:45 am

Relevant to this thread:

Solar: µ-12
Lunar: Tsubaki/Litchi
MysticD: Tao/Tager
kyon: Bang

so far these are the only players that stop by on Friday nights, 4:30PM - 8 PM to play BBCS2 at the HVGL HQ (it's a 5 minute walk from Ala Moana).
We have other games going like MvC3, SSFIV, etc. but we're ALWAYS there for Blazblue and it's just us.
Having other people to play/more matchups would be awesome.

that is all.
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Re: BlazBlue: Continuum Shift

Postby kyon » Sat Jul 30, 2011 4:39 pm

Joe's handle is kyon on this board. He can be a bit of a flake here and there, but he really isn't that bad. His Bang needs a lot of work though. Still can't do TK astral. Wait a minute...
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Sun Jul 31, 2011 1:45 am

Changed XDD I put MysticD even though Sean isn't on this board because that's his handle on DL and...you can search him on Youtube for some of his matches.
TK Astral~!!
I actually did put some time to figure out what works and what doesn't work to combo into my astral...
Gotta rewatch some Tsubaki exhibition vids and learn some more. And some combo vids.

....and when I learn Litchi I'll make you all hate the pole as much as Solar does =D But that won't be for a LOONNNG time.
But yeah, Solar and I are trying to grab more people to play BB with us. Matchup experience with other characters would be nice ;__; DX

Also kyon should learn Makoto so he can rape us with S-tier shenanigans...until they rebalance it when Relius is released XD

OH YEAH CS NEWS: Relius Clover announced for BBCS2+ for Vita. Minor Rebalancing is also in order as well. Loketest on August 11 in Japan (Akibahara), hopefully we can see these changes sometime in Fall/Winter =D
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Sun Jul 31, 2011 6:13 am

LunarisSkye wrote:I actually did put some time to figure out what works and what doesn't work to combo into my astral...
Gotta rewatch some Tsubaki exhibition vids and learn some more. And some combo vids.


In my experience, anytime you can 236D in a ground combo, you can replace with an astral (so base B>B combo). As for Jin, you need a counter 6D to combo in, that's all that I've found. I think fatal works too, but you NEED the freeze. It's burstable (if you react to the freeze, not astral), so I've dropped it so many times from a green burst.

But yeah, Solar and I are trying to grab more people to play BB with us. Matchup experience with other characters would be nice ;__; DX


I'd like to show up now and again just to get some variations in matchups, but A: I don't want to pay to play a game I already have at home, and B: what I stated earlier.

OH YEAH CS NEWS: Relius Clover announced for BBCS2+ for Vita. Minor Rebalancing is also in order as well. Loketest on August 11 in Japan (Akibahara), hopefully we can see these changes sometime in Fall/Winter =D


lolminorrebalancing. *Sits back and watches hazama and makoto totally dominate everything*. It seems to me that the balance got totally wrecked in CSII (especially Haku-men. I mean, how do you go DOWN from him?). I always thought the added characters (CS, not CSII) where way too high tier (esp. hazama). But, eh, whatever, I already play bottom tier so it shouldn't affect me too much: Haku main,(I DID IT :D) Tager Sub, Jin Sub-Trololol. Only when I feel especially troll-ish, or when I keep running into a Mu. Because for some reason, both Haku and Tager can't seem to catch her. Lambdas are easy though, just 2C camp or spark bolt. Super funny because Lambdas never block.
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Sun Jul 31, 2011 11:07 pm

D variants work for Tsu, I've been doing more things like CH, 214D combo into Astral, 22B is actually easier to link the Astral than 22C or 22A.
it really depends on the 236D, I just know there are lots of ways to get to her Astral, more than one combo.

I've kinda dropped Jin altogether, I bring him out once in awhile to troll, but I haven't gone into training mode, or used him in a match in the longest time.

---

It depends I guess, to each his own. I refuse to play this game online because it will mess up my offline game. And Solar being my roommate, we play almost every day, and I don't want to mess up my offline game to play online and get annoyed at lag. I've been learning a lot having casuals with Mystic, only because he gives some good advice and he's a good player. I feel like I'm learning more in offline casuals than trying to do anything online. The only downside to this is I get help with three matchups, Tao, Bang and Mu or the other option is general neutral game tips. I learn more offline and know that I screwed up rather that feeling horrible and losing to derp because I can't blockswitch due to lag.

For $5 every Friday at HVGL to play as much BB as I want with awesome people for 3-4 hours, it's worth it, simply because I like leaving each session feeling like I learned something new or I have a better idea on what I need to improve in my own playing rather than trying to figure out what to improve against the people I've faced online.
To each their own, I know some people rather play online, and I can respect that, I just have too much lag that I'd rather not deal with it, and that if I screw up and get punished for something for my playing, it's strictly because of me and I can't make excuses for my lack of skill or...even other people's lack of skill.

tl;dr: Lunar salty at Hawaii lag and netplay,
rather spent $5 at HVGL to play BB and learn offline. Just wishes for more matchup experience than just 3 people and the occasional subs.

Also Mystic's Tao is really good X__X;;;;

---

I would say it's more like Makoto/Noel dominating. >>;;;; I've been hearing a LOT of complaints about Noel being a stupid character.
I have to disagree with balance being wrecked with CSII. Hazama was C tier in CS1, slightly above Lambda. Plus majority of his combos were the same. The real high tier characters were Litchi and Bang. Salt flew everywhere with that one. No bad matchups whatsoever. Tsubaki was complete *?:" back then she had "tools" but they sucked against the majority of the cast, Rachel was Z tier, Tager was better than the both of them, and all I got to say is Litchi Double S tier, Makoto's Parry Loop, and Taokaka's Taunt Loop. I think they are getting more balanced with each one, with some minor flaws. But that's why they have these rebalancing. *shrug* I kinda expected it, see Guilty Gear Accent Core lol

As for the Hakumen "going down" thing...I take tiers/characters discussion like this with a grain of salt. EVO2011 and Sparks Godlike Hakumen is just proof that tiers really don't matter, I doubt there will ever be a completely balanced fighting game to ever exist, but I feel like in CS2, everyone has a fighting chance compared to CS1, even if you're considered a "bottom tier" character. And technically the only "bottom tier" character to exist right now is Tager. Platinum is the second worst character according to JPN.
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Mon Aug 01, 2011 7:26 am

LunarisSkye wrote:To each their own, I know some people rather play online, and I can respect that, I just have too much lag that I'd rather not deal with it, and that if I screw up and get punished for something for my playing, it's strictly because of me and I can't make excuses for my lack of skill or...even other people's lack of skill.


I've always played with lag (because, you know...on an island in the middle of the Pacific Ocean), so I've gotten used to it. As long as it keeps within 100ms I'm fine. Any more than that all my combos go splat. Unless I'm Tager. In which case anything within 500ms is fine.

I would say it's more like Makoto/Noel dominating. >>;;;; I've been hearing a LOT of complaints about Noel being a stupid character.
I have to disagree with balance being wrecked with CSII. Hazama was C tier in CS1, slightly above Lambda. Plus majority of his combos were the same. The real high tier characters were Litchi and Bang. Salt flew everywhere with that one. No bad matchups whatsoever. Tsubaki was complete *?:" back then she had "tools" but they sucked against the majority of the cast, Rachel was Z tier, Tager was better than the both of them, and all I got to say is Litchi Double S tier, Makoto's Parry Loop, and Taokaka's Taunt Loop.


I thought about putting Noel instead of Hazama, but I didn't. Noel takes a little more than basic skill (read: button mashing), and is easily punishable. Hazama can just go flying around with D and then throw in a cross-up overhead>sweep (D>C[pull]>j.2C>3C), and since he has pretty good execution and speed, he can pressure really nicely with relatively low ops for a punish. Plus the fact that he can combo from pretty much ANY hit. He's a really easy pick up character, while Noel takes a little more dedication.

As for the Hakumen "going down" thing...I take tiers/characters discussion like this with a grain of salt. EVO2011 and Sparks Godlike Hakumen is just proof that tiers really don't matter, I doubt there will ever be a completely balanced fighting game to ever exist, but I feel like in CS2, everyone has a fighting chance compared to CS1, even if you're considered a "bottom tier" character. And technically the only "bottom tier" character to exist right now is Tager. Platinum is the second worst character according to JPN.


I only complain about Haku going down because I had to relearn most all his combos. 6C launching away instead of up and j.214C launching away instead of down was a little weird to get used to. Otherwise tiers don't bother me (can't say that for SF yet), until someone just abuses something about them -stares at mu with evil-. Y U NO COME AT ME BRO!?!?!?

Tager has his own special tier that he will never share. When Rachel stole it, we all knew what happened. It's nice to see her back in a more appropriate tier, and not so derp.

The only "minor rebalance" I want is derp Jin a little (maybe his j.b and j.2c) but give him back the shakeyshake to break out of ice. Ok, to compensate for that, maybe derp Jin a lot...like...Ragna derp.

Oh, and derp tager some more. Always room for more derp. Maybe make his ATOMIC COLLIDAH have a really poor damage scaling. Or make his GADGETO FINGAH have more cooldown frames; that way less noobloops in the mix.

It's so fun to shout out random Tager moves. Especially Emerald....Tager.........BUSTAHHHHHHHHHHHHHH. All in JP voice acting, of course. Like Vega's BLOODY HIGH CLOO.
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Mon Aug 01, 2011 1:51 pm

fyyhr wrote:I've always played with lag (because, you know...on an island in the middle of the Pacific Ocean), so I've gotten used to it. As long as it keeps within 100ms I'm fine. Any more than that all my combos go splat. Unless I'm Tager. In which case anything within 500ms is fine.


Most of my friends who do want to play BB with me are in Texas - Florida XD and if not that they're on Xbox. As much as playing against others is fun, I'm scared about adjusting to lag and it screwing up my offline game. I know Solar can't do that at all, because Mu's combos require some tight timing and it'll affect her when she plays against me.

I thought about putting Noel instead of Hazama, but I didn't. Noel takes a little more than basic skill (read: button mashing), and is easily punishable. Hazama can just go flying around with D and then throw in a cross-up overhead>sweep (D>C[pull]>j.2C>3C), and since he has pretty good execution and speed, he can pressure really nicely with relatively low ops for a punish. Plus the fact that he can combo from pretty much ANY hit. He's a really easy pick up character, while Noel takes a little more dedication.


I guess you're right, both are viable, but I never talk on terms about characters to button mashers and more of people dedicated to the character they learn/high level play. And didn't he have that in CS1? I'm not too sure on that one, I felt Solar did that on me when she used to sub Hazama in CS1. I feel like if you have a good execution Noel or Hazama is not hard. Solar picked up Noel for a day and within the first 2 hours could pick up most of her basic of basic hit confirms for 4k. Noel can also pick up 2-4k damage midscreen with no meter, and anywhere from 4-8k in the corner with the right amount of meter, off of a basic hit confirms. She also has drive invul., But I guess it's like comparing apples to oranges, Noel's drive + damage to Hazama chains/approach but I'd put Mako, Noel and Haza above all ._.;;; All three can pick up damage into stupidity but it depends if you can confirm it or not.

I only complain about Haku going down because I had to relearn most all his combos. 6C launching away instead of up and j.214C launching away instead of down was a little weird to get used to. Otherwise tiers don't bother me (can't say that for SF yet), until someone just abuses something about them -stares at mu with evil-. Y U NO COME AT ME BRO!?!?!?

Tager has his own special tier that he will never share. When Rachel stole it, we all knew what happened. It's nice to see her back in a more appropriate tier, and not so derp.

The only "minor rebalance" I want is derp Jin a little (maybe his j.b and j.2c) but give him back the shakeyshake to break out of ice. Ok, to compensate for that, maybe derp Jin a lot...like...Ragna derp.

Oh, and derp tager some more. Always room for more derp. Maybe make his ATOMIC COLLIDAH have a really poor damage scaling. Or make his GADGETO FINGAH have more cooldown frames; that way less noobloops in the mix.

It's so fun to shout out random Tager moves. Especially Emerald....Tager.........BUSTAHHHHHHHHHHHHHH. All in JP voice acting, of course. Like Vega's BLOODY HIGH CLOO.


Uhhhhh...I don't play Mu but I know a lot about her thanks to Solar and she's one of the characters I really enjoy watching as far as matches go. She isn't supposed to run at you unless she's certain she has good stein coverage, or anything to protect her dash ins, otherwise she will zone you out and place steins/explode them all day.

I want Jin to be derped a little too. I kinda liked him in C tier in CS1, plus he's the character that has a lot of tools to deal with any playstyle, but he's the "Jack of all Trades, Master of None" type of deals. Then again, he's considered "A" tier, but as far as his playstyle goes, I feel like he could use a bit of derp.

If Mori decides to derp Tager anymore, MikeZ will throw even more salt than he does right now.

And JPN voices anyday. I love Tsu's VA for doing Shinsou, and I can't stand "LUX AETERNA!!!" or "JINNNNN!" in that voice. I'll stick to "Jin nii-sama!"
Though I do love Vee's voice acting though, if I played Noel or Mu, I would slightly consider leaving it in English, I don't really like Noel's Japan VA. Okay, make it I really don't, thanks to listening to the soundtrack over and over I think the Tsu has an awesome singing voice...and being a music nerd....something about the Noel VA's singing is...off...to me all the time. Vee singing on the other hand~ XD
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Re: BlazBlue: Continuum Shift

Postby SolarisFlame » Mon Aug 01, 2011 1:53 pm

Actually Noel is just as easy as Haz, if not easier imo. (I've played them both in the past.)

Noel does EXACTLY the same thing...gets tons of damage off of any random hit. And her execution is not that hard...and neither is her pressure. Only scrub Noels leave themselves open to be punished every time. Haz CANNOT just chain around, because he's just as easily punished for spamming drive as Noel. Any fast poke unless the chain CH will hit him out of the C followup.

And everyone complains about Mu, but they just don't know the matchup. And if the Lam's you play aren't blocking spark they're bad Lam's...

But yeah Mu has a tough time with Hakumen because of his range and his projectile barrier. She has to stay away from him because he does big damage...that's why she sets up steins/explosions and runs because if she doesn't she loses. It's just a matter of learning to navigate the laser wall. It's not that scary...
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Mon Aug 01, 2011 3:09 pm

LunarisSkye wrote:Uhhhhh...I don't play Mu but I know a lot about her thanks to Solar and she's one of the characters I really enjoy watching as far as matches go. She isn't supposed to run at you unless she's certain she has good stein coverage, or anything to protect her dash ins, otherwise she will zone you out and place steins/explode them all day.


SolarisFlame wrote:And everyone complains about Mu, but they just don't know the matchup. And if the Lam's you play aren't blocking spark they're bad Lam's...

But yeah Mu has a tough time with Hakumen because of his range and his projectile barrier. She has to stay away from him because he does big damage...that's why she sets up steins/explosions and runs because if she doesn't she loses. It's just a matter of learning to navigate the laser wall. It's not that scary...


I'm not annoyed that Mu won't initiate a CQC, it makes sense to be opportunistic, especially with her, but spamming steins and totsukas gets a tad annoying. Especially since Haku's barrier doesn't do much against totsuka (barrier last forever though, taking a hit every second).

Now that I think about it, the few times I actually play Mu's (maybe...11 times?) the worst encounters are the beginner modes. It all boils down to 6C>wallbounce>63214C>wallbounce(corner)>loop 3-4x>run away>spam steins>counter hit>repeat. I don't run into many mu players with a sense of dignity.

And yes, nearly all Lambda's I've played are incredibly fail. Always trying the D>D>236B or 236A>B+C. Then failing and mashing that C. Then running.

I'm still working on some strategies for Haku though (right now it involves a lot of jumping and grabbing), so my immense annoyance for zoning characters should go down over time. But my hatred for Tsubaki will always stay the same. Actually, I should hate the lefthand corner. It's gotten me killed far to often. I hate the combination of Tsubaki and the lefthand corner.
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Re: BlazBlue: Continuum Shift

Postby SolarisFlame » Mon Aug 01, 2011 3:23 pm

Lol Totsuka sucks against Hakumen. Habakiri is what Mu should be using against him with 6D > 4D stein setups. You've never played a good Mu I see.

And don't get hit by 6C, it's a shitty a** move empty.
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Mon Aug 01, 2011 3:25 pm

fyyhr wrote:I'm not annoyed that Mu won't initiate a CQC, it makes sense to be opportunistic, especially with her, but spamming steins and totsukas gets a tad annoying. Especially since Haku's barrier doesn't do much against totsuka (barrier last forever though, taking a hit every second).

Now that I think about it, the few times I actually play Mu's (maybe...11 times?) the worst encounters are the beginner modes. It all boils down to 6C>wallbounce>63214C>wallbounce(corner)>loop 3-4x>run away>spam steins>counter hit>repeat. I don't run into many mu players with a sense of dignity.

And yes, nearly all Lambda's I've played are incredibly fail. Always trying the D>D>236B or 236A>B+C. Then failing and mashing that C. Then running.

I'm still working on some strategies for Haku though (right now it involves a lot of jumping and grabbing), so my immense annoyance for zoning characters should go down over time. But my hatred for Tsubaki will always stay the same. Actually, I should hate the lefthand corner. It's gotten me killed far to often. I hate the combination of Tsubaki and the lefthand corner.


Beginner mode...I HATE BEGINNER MODE.
*mash one button..DO STUFF*
grr.

Are you on PSN fyyhr? I know you're on Xbox....if not, then it'd nice to play against you, hell our connection probably wouldn't be *?:" since it's interisland >.<;;;

And why you hating on Tsu? *cry* Then again, I don't blame you really. If I knew more of her corner and her pressure game. All I can say is 22D Unblockables. Whee~! even though Solar can DP out of my setup.

@SolarisFlame: Hahahaha that one I know *RUN UP AND FREE CH COMBO IN THE FACE =D* but that's because Tsu is fast >>;;
@fyyhr: You could also poke/cut her 6C and it turns into your barrier XD
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Re: BlazBlue: Continuum Shift

Postby SolarisFlame » Mon Aug 01, 2011 3:28 pm

Mu's 6C is a slow a** move with shitty start up, and it's a projectile. 4C her 6C if she ever uses it, then camp in the barrier. Seriously it's really easy.

Oh and anyone who plays Mu on beginner mode should not be allowed to play her.

Losing to beginner mode is sad.
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Tue Aug 02, 2011 7:25 am

SolarisFlame wrote:Mu's 6C is a slow a** move with shitty start up, and it's a projectile. 4C her 6C if she ever uses it, then camp in the barrier. Seriously it's really easy.

Oh and anyone who plays Mu on beginner mode should not be allowed to play her.

Losing to beginner mode is sad.


6C is a proj? ...*headdesk*...

I didn't say I lost to beginner mode. . .yea, I lost

LunarisSkye wrote:Beginner mode...I HATE BEGINNER MODE.
*mash one button..DO STUFF*
grr.


TAGAR BUSTAH>GADGETO FINGAH>TAGAR BUSTAH>GADGETO FINGAH (mash B) trolololol (only against noobs XD)

Are you on PSN fyyhr? I know you're on Xbox....if not, then it'd nice to play against you, hell our connection probably wouldn't be *?:" since it's interisland >.<;;;


Technically, yes, I do have a PSN. I don't have a PS3 though. And it's on loan to a friend (free games for the welcome back program), but I plan on getting a PS3. Probably in after a PSV though. The PSV looks awesome.

And why you hating on Tsu? *cry* Then again, I don't blame you really. If I knew more of her corner and her pressure game. All I can say is 22D Unblockables. Whee~! even though Solar can DP out of my setup.


I always see the 22D and know it's a break on full charge, but I NEVER seem to jump. Jin's 623D I escape from, but Tsubaki I just kind of sit there and BBlock. It makes me sad.

Oh, for Tsubaki's corner pressure, just do some hi-lo B>B>2B>B>ifblocked>8>j.B>B>ifstillblocked>B+C. You'd be surprised how effective that can be, but the link to 2B>B>8>j.B has to be pretty quick or you can get reversed pretty easily. Not recommended if your opponent has a dragon punch (Ragna, Jin, Tsubaki, Hazama, Litchi, Mu and maybe tager). You can throw in a 6B before the grab to try and catch a low, but it's pretty risky.

You know, maybe I will show up at HVGL one day, the abundance of Hazamas, Tsubakis, and Noels over LIVE is staggering. Sometimes I get a Carl or Bang, but it just sort of cycles between those three.
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Re: BlazBlue: Continuum Shift

Postby SolarisFlame » Tue Aug 02, 2011 3:32 pm

Mu almost doesn't exist on Neplay. :D
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Re: BlazBlue: Continuum Shift

Postby fyyhr » Sat Aug 13, 2011 7:01 am

FINALLY! Hit level 50 so I 100% CS. Expecting to put it down for a little. Probably will still play it at least once a week.

I played a REALLY good platinum (well, a smart platinum. Did you know that those bubbles catch techs? Platinums corner trap is very deadly...) I couldn't stop rofling (I was using tager, so it was pretty humorous). Then thought "I really hope Solaris isn't this good". I probably got two combos off.

On my last game (the one I hit 50), I used Jin, for old times sake. I started with him, so might as well end with him. They guy I played (Ragna) complained I was "running away"...as well as some more colourful language. Brings me to a question. Who plays aggressive? I did...but once I switched to Haku I play SUPER defensive. So if you every play me, now you know my play style. I run away being super opportunistic. But, that's Street Fighter mentality. Wait for them to mess up and exploit it.

Oh, and does using Tager's B buster twice in the same round count as "noob"? Nobody called me noob, but I feel really bad doing it twice in a match. Kind of like using Bangs 3C. Not really noob, but I feel really bad when I use it. XD
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Sat Aug 13, 2011 12:53 pm

fyyhr wrote:FINALLY! Hit level 50 so I 100% CS. Expecting to put it down for a little. Probably will still play it at least once a week.

I played a REALLY good platinum (well, a smart platinum. Did you know that those bubbles catch techs? Platinums corner trap is very deadly...) I couldn't stop rofling (I was using tager, so it was pretty humorous). Then thought "I really hope Solaris isn't this good". I probably got two combos off.

On my last game (the one I hit 50), I used Jin, for old times sake. I started with him, so might as well end with him. They guy I played (Ragna) complained I was "running away"...as well as some more colourful language. Brings me to a question. Who plays aggressive? I did...but once I switched to Haku I play SUPER defensive. So if you every play me, now you know my play style. I run away being super opportunistic. But, that's Street Fighter mentality. Wait for them to mess up and exploit it.

Oh, and does using Tager's B buster twice in the same round count as "noob"? Nobody called me noob, but I feel really bad doing it twice in a match. Kind of like using Bangs 3C. Not really noob, but I feel really bad when I use it. XD


Bubbles used correctly is dangerous. Solaris hasn't played Platinum in awhile, so she's not that great, but she used to do some bubble oki stuff on me. Platinum vs. Tager is a close matchup, I think it's SLIGHTLY in Platinum's favor, but it...is a close to even matchup. She has more tech traps with Mu that are way more scary than bubble oki ._.;;;; which is why I don't blame her for not playing Platinum anymore. Plat is 2nd to last on tier list and at least in this version, a bad character.

I play somewhat aggressive but it really depends on playstyle. Since you play Hakumen, it's wise TO turtle considering he doesn't have a legitimate dash, and his air dash is probably the best in the game BUT a lot of people have ways to anti-air that like there's no tomorrow. So it's wise to be defensive rather than aggressive sometimes. Even as Jin, ...Jin has the tools to zone people out. Not amazingly, but if you encounter someone with good offensive capabilities, zoning them out is a good idea sometimes. Especially Ragna imo, because Ragna has a HORRIBLE way to approach anyone. Making it frustrating for them. So...no. He shouldn't complain. If Lambda, Mu, and all of the other zoners do it against him, do it if you have the capabilites. It just means he's that bad. But a bit of your Haku playstyle shows in Jin....and granted they are similar (jumping C ftw). Haku is meant to be a starter character for SF converters, because the similarity in gatlings and playstyle. Jin just has an answer to everything, a tool for everything to have a bit of every playstyle, but he's not amazing at it. He generally DOES do better aggressively against Ragna, and does have the tools against that...but....if you could zone him out, the Ragna just sucks.

Using Tagers B Buster twice? As in B Buster > Gaget Finger > B Buster? TBH, NO because if you baited them or caught them in that B Buster, then it's their fault. Tager is the type of character (for everyone else) that reveals your mistakes. You can't think just because he's bottom tier it's free combos until he dies. He has some frame/tech traps that can screw people over, and that godly backdash can mess with people if you backdash mid blockstring into Buster. Gadgeto Fingah is mindgames for the opponent, so if you succeeded in making them sweat over what to do next.......then there's nothing wrong there.

-------------

In other notes, JOKETEST 1 has begun for BBCS2+. Relius is looking awesome and I totally want to try him when he's released, Tager can do 4k+ Midscreen off of a Sledge, Tao lost her loop (no surprise there), Mu can charge explosion steins, Tsubaki players are QQing about the possibility of losing their "cool combos" (not me, mind you), Jin is being lol'd at and system changes are weird. Can't wait to see what the final build is going to be like XD.

Second of all, Solaris and I have a BB channel. We're going to try and get some games recorded when we go to HVGL, but right now it's endless amounts of Mu vs. Tsubaki matches here.
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Re: BlazBlue: Continuum Shift

Postby SolarisFlame » Sat Aug 13, 2011 1:15 pm

Tager is terrible. He's SUPPOSED to use his busters. He's a grappler so if they're gonna let you do it...do it. I don't see why not. Seriously you can do it the entire round and if they just LET you do it then LOL. Keep doing it. Twice in one round? Do nothing BUT B Busters if they'll let you. Scrubs will b*tch about Tager being OP cause you can't tech his command grabs. But the whole point about fighting Tager is to AVOID being grabbed.

As for me, my Platinum used to be semi-good. Used to be. I don't play her much anymore so I really don't remember. If you want a REAL challenge my Mu is the one to fight. Though Haku and Tager are pretty lol matches for me. A Hakumen that gets too greedy against Mu will die. A Tager that....you know what he just plain dies lol. He has a hard enough time moving as it is let alone when explosions are going off in his face. :3 That matchup is terrible for Tager.
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Sat Aug 13, 2011 1:19 pm

Mu vs. Tager is a troll match even though she doesn't try to troll.
....this Tager she was fighting last night in casuals kept teching and not blocking on wakeup so he kept getting hit by stein explosion after stein explosion. It was quite a funny troll match.
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Re: BlazBlue: Continuum Shift

Postby SolarisFlame » Sat Aug 13, 2011 1:22 pm

6D > 4D > 214DxN

I wasn't trying to troll. I just realized he kept getting hit by it so I kept doing it till he blocked. >>

Tager can sledge through projectiles but my 2B beats his sledge easy. So if he tries to sledge through explosions I dash > 2B and counter him and gatling into SoD and he's full screen again. Poor Tager. xD
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Re: BlazBlue: Continuum Shift

Postby LunarisSkye » Sat Aug 13, 2011 1:25 pm

....my only answer to that is....
He's not playing Tager the right way. This is how you play Tager.

...learn from the best fyyhr XD
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KKon'14:
~Quinn from League of Legends
~Random Gym Leader
~if I have time/money: Another LoL cosplay or Fire Emblem Awakening Lucina.

*See Pokemon Gym Challenge '14 in Kostuming!
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